|MLA Citation:||Bloomfield, Louis A. "How Everything Works" How Everything Works 19 Jun 2018. Page 113 of 160. 19 Jun 2018 <http://www.howeverythingworks.org/prints.php?topic=all&page=113>.|
The principal constituents of an atom are protons, neutrons, and electrons. These are three most important subatomic particles; the main building blocks of matter in the same way that wood, bricks, and steel are the major building blocks of houses. Each of these particles has a mass—the measure of their inertia—and two of them, electrons and protons, are electrically charged. Each electron has one unit of negative charge while each proton has one unit of positive charge. Because an atom is normally electrically neutral—its positive and negative charges must balance—it has an equal number of electrons and protons. The number of neutrons in an atom is somewhat flexible.
These particles, electrons, protons, and neutrons, are held together by several types of forces. The protons and neutrons, which are relatively massive, stick to one another at the center of the atom and form a dense object called the atomic nucleus. The particles in the nucleus are held together by the "nuclear" force, which binds together protons and neutrons that are touching one another. This nuclear force is quite strong and is able to overcome the strongly repulsive electromagnetic forces that the protons in the nucleus exert on one another—like electric charges repel one another and the protons are all positively charged. The electrons circulate around the atom's nucleus, held in place by the strongly attractive electromagnetic forces that protons exert on electrons—opposite electric charges attract one another and the electrons are negatively charged while the protons are positively charged.
The electrons do most of the circulating around the nucleus, rather than the other way around, because they are much less massive than the nucleus. As with the planets around the sun, the less massive objects tend to orbit the more massive objects. At a basic level, you can view an atom as a tiny solar system with its neutrons and protons at the center and its electrons orbiting around this central nucleus. Quantum physics dramatically complicates this picture, but it's a helpful picture nonetheless.
At the next level of detail, the protons and neutrons themselves have structure—they are built out of yet smaller particles known as quarks. The particles also stick to one another by tossing particles back and forth—particles including photons and gluons. But that is a whole new story.
However, there are more complicated black holes—ones involving angular momentum and electric charge—that have more complicated structures. In falling into one of these black holes, it is apparently possible to miss the singularity. There is some discussion of such material reemerging from the "other end" of one of this black holes but I believe that there are serious problems with such two-ended interpretations of the equations governing such black holes.
First, you can view the water between the impeller blades as an object traveling in a circle. Objects don't naturally travel in a circle—they need an inward force to cause them to accelerate inward as they spin. Without such an inward force, an object will travel in a straight line and won't complete the circle. In a centrifugal pump, that inward force is provided by high-pressure water near the outer edge of the pump housing. The water at the edge of the pump pushes inward on the water between the impeller blades and makes it possible for that water to travel in a circle. The water pressure at the edge of the turning impeller rises until it's able to keep water circling with the impeller blades.
You can also view the water as an incompressible fluid, one that obeys Bernoulli's equation in the appropriate contexts. As water drifts outward between the impeller blades of the pump, it must move faster and faster because its circular path is getting larger and larger. The impeller blades do work on the water so it moves faster and faster. By the time the water has reached the outer edge of the impeller, it's moving quite fast. But when the water leaves the impeller and arrives at the outer edge of the cylindrical pump housing, it slows down. Here is where Bernoulli's equation figures in. As the water slows down and its kinetic energy decreases, that water's pressure potential energy increases (to conserve energy). Thus the slowing is accompanied by a pressure rise. That's why the water pressure at the outer edge of the pump housing is higher than the water pressure near the center of the impeller.
When water is actively flowing through the pump, arriving through a hole near the center of the impeller and leaving through a hole near the outer edge of the pump housing, the pressure rise between center and edge of the pump isn't as large. However, this pressure rise never completely disappears and it's what propels the water through the car's cooling system.
In a digital video signal, a physical quantity first represents numbers and then these numbers represent the brightness and color of the spots. The physical quantity representing the numbers doesn't have to be continuous. For example, a current that's on could represent the number 1 while a current that's off could represent the number 0. A certain pattern of on and off currents could represent larger numbers and these numbers could then represent brightness and color. This use of a continuous or non-continuous physical quantity (such as magnetization, charge, or current) to represent numbers and then these numbers to represent a continuous physical quantity (such as brightness) is called digital representation.
One advantage of digital representation is that it's relatively immune to noise. In analog representation, any disturbance in the continuous physical quantity representing the information leads directly to a disturbance in the recovered information. For example, if the strength of a radio wave is representing brightness and color on your television (the current technique), then any disturbance of the radio wave leads directly to a damaged image on your television. But in digital representation, small changes in the physical quantity that's carrying the information won't change the numbers that are obtained from that physical quantity and will thus have absolutely no effect on the recovered information. For example, if the strength of a radio wave is representing numbers in digital format, using binary (base two) encoding, then a small disturbance of the radio wave will not affect the binary numbers that are recovered from the radio wave. To see why that's true, imagine representing the number 1 as a powerful radio wave and a 0 as no radio wave at all. It's pretty easy to tell a powerful radio wave from an absent one so that, even if there is some radio interference around, it's unlikely to confuse the receiver. Moreover, even if noise does occasionally confuse the receiver about a number or two, the digital scheme can include redundant information that allows the receiver to identify errors and to fix them! That's why a compact disk is so immune to noise—even if there is a flaw or dirty spot on the disk, there is enough redundant digital information to reproduce the music flawlessly.
The other advantage to digital representation is that digital compression techniques become possible. A typical video signal contains lots of unnecessary and duplicated information. For example, when two people are standing in a room and the only things that are changing with time are the images of those two people, there is really no reason to keep sending an image of the room itself from the broadcast station to your home. Digital compression can identify redundant information and remove it from the transmission. In doing so, it can use the communication channel more efficiently.
By adopting a digital transmission scheme, the FCC has recognized that broadcasters will be able to send much clearer, more detailed images using digital representations than with the current analog representations, while still occupying the same portions of the electromagnetic spectrum. However, there is a cost—current televisions will not work directly with these new digital signals. To fix that shortcoming, there will be inexpensive converters that receive the new digital signals and recreate the analog signals needed for current televisions. This conversion will allow older televisions to keep working, but the new digital televisions will be designed to make better use of the enhanced details in the transmissions. The new transmissions will contain about 4 times the detail of current transmissions so that the images will be sharper as well as more immune to noise than the current transmissions.
The blue light from the sky normally travels directly toward your eyes so that you see it coming from the sky. But when there is a layer of very hot air near the ground in the distance, some of the blue light from the sky in front of you bends upward toward your eyes. This light was traveling toward the ground in front of you at a very shallow angle but it didn't hit the ground. Instead, its entry into the hot air layer bent it upward so that it arced away from the ground and toward your eyes. When you look at the ground far in front of you, you see this deflected light from the blue sky turned up at you by the air and it looks as though it has reflected from a layer of water in front of you. This bending of light that occurs when light goes from higher-density cold air to lower-density hot air is called refraction, the same effect that bends light as light enters a camera lens or a raindrop or a glass of water. Whenever light changes speeds, it can experience refraction and light speeds up in going from cold air to hot air. In this case, the light bends upward, missing the ground and eventually reaching your eyes.
The pattern of light that forms on the screen is called a real image because it looks just like the original object—in this case the transparency—and it's real, meaning that you can touch it with your hand. Real images are usually upside-down and backward, but the overhead projector uses its mirror to flip the image over so that it appears right side up. Because of this vertical flip, the side-to-side reversal is a good thing—the right side of the transparency becomes the left side of the screen image (as viewed by the same person) and the screen image is readable.
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