The speed of the ball's rebound from the stationary bat (let's adopt the bat's inertial frame of reference for the moment) depends on the speed at which the ball and bat approach one another. The faster the ball approaches the bat, the higher the ball's rebound speed will be. Since a fastball approaches the bat faster than a slow ball, the fastball also leaves the bat at a higher speed and is more likely to fly out of the outfield for a home run. You can even consider the case in which the batter tries to bunt and holds the bat stationary. A fastball will approach the bat faster and will bounce back faster than a slow ball will. If the pitch is fast enough, the rebounding ball could conceivably fly past the outfield for a home run, too.
The sweet spot. Hitting someone with the bat is very similar to hitting a ball. When you hit a ball with the sweet spot of the bat, the bat slows down and begins to rotate slowly. The slowing is good because it means that some of its kinetic energy has been transferred to the ball. The rotation is bad, because it means that the bat has put energy into rotation (spinning objects have kinetic energy). If the ball hit the bat's center of mass, the bat wouldn't rotate and the transfer of energy would be better; except for one new problem: the bat would begin to vibrate and that vibration would use energy. By hitting the ball on the sweet spot, you keep the bat from vibrating and wasting some of its energy. The transfer of energy and momentum to the ball is maximized. The same occurs when hitting any other object, including a person.
I suspect that cool storage will prolong the life of a tennis ball in an opened can. That's because the ball's bounciness depends on its retaining air inside its rubber shell. As the ball loses air by diffusion through the rubber, it loses its ability to bounce high. Diffusion is a thermally activated process in which the individual air molecules move between the rubber molecules and migrate through the material. At lower temperatures, the air molecules will move much more slowly through the rubber and the pressure inside the ball will stay high for a longer time.
Yes to both questions. When a basketball collides with the floor, the ball's kinetic energy—its energy of motion—is temporarily stored as elastic potential energy in two objects: the ball and the floor. The fractions of the collision energy stored in the basketball and the floor depend on how far each of them dents—the more one dents, the larger the fraction of the collision energy it receives. How well the basketball rebounds from the floor depends on how much of the collision energy returns to the ball during the rebound. Some of the stored energy in each dented surfaces is converted to thermal energy and is lost from the bouncing process. A hardwood floor is very springy and returns its share of the collision energy efficiently. A properly inflated basketball is also very springy. Thus when a firm basketball bounces on a good hardwood floor, it bounces well. But if the basketball is underinflated, its surface bends too far so that it receives most of the collision energy and internal friction in the ball's skin wastes most of that energy. The ball bounces weakly. And if you try to bounce the ball on a soft carpet, the carpet dents easily, receives most of the collision energy, and wastes most of it as thermal energy. Again, a weak bounce.
When you lift a ball off the floor, you transfer energy to it. This energy is stored in the gravitational force between the ball and the earth and is called gravitational potential energy. When you release the ball, its weight makes it accelerate downward and its gravitational potential energy gradually becomes kinetic energy, the energy of motion. When the ball hits the floor, both the ball's bottom surface and the floor's upper surface begin to distort and the ball's kinetic energy becomes elastic potential energy in these two distorted surfaces. The ball accelerates upward during this process and eventually comes to a complete stop. When it does, most of the energy that was initially gravitational potential energy and later kinetic energy has become elastic potential energy in the surfaces. However, some of the original energy has been converted into thermal energy by internal frictional forces in the ball and floor. The distorted ball and floor then push apart and the ball rebounds into the air. Some or most of the elastic potential energy becomes kinetic energy in the ball, and the rising ball then converts this kinetic energy into gravitational potential energy. But the ball doesn't reach its original height because some of its original gravitational potential energy has been converted into thermal energy during the bounce.
A properly inflated soccer ball bounces well when you drop it on a hard floor because the ball stores energy by compressing the air during the bounce and the air returns this energy quite efficiently during the rebound. An under inflated soccer ball doesn't bounce so well because it stores energy by bending its leather surface during the bounce and the leather doesn't return energy very efficiently during the rebound. The same result holds true when you kick a ball rather than dropping it on the floor. Whether a moving ball hits a stationary surface or a stationary ball hits a moving surface, the ball is still bouncing from a surface. When you kick a ball with your foot, the ball is bouncing from your foot and a properly inflated ball will bounce more efficiently from your foot than an under inflated ball. The properly inflated ball will rebound at a higher speed and will travel farther.
Yes. The bouncier the golf ball, the farther it will go after being struck by a golf club. While we normally think of a bounce as occurring when a ball hits a stationary object, it's also a bounce when a moving object hits a stationary ball. The golf ball bounces from the golf club and the more bouncy the golf ball is, the faster and farther it will travel.
It's true that the earth's surface is moving eastward rapidly relative to the earth's center of mass. However, that motion is very difficult to detect. When you are standing on the ground, you move with it and so does everything around you, including the air. While you are actually traveling around in a huge circle once a day, for all practical purposes we can imagine that you are traveling eastward in a straight line at a constant speed of 950 mph relative to the earth's center of mass. Ignoring the slight curvature of your motion, you are in what is known as an inertial frame of reference, meaning a viewpoint that is not accelerating but is simply coasting steadily through space.
You'll notice that I keep saying "relative to the earth's center of mass" when I discuss motion. I do that because there is no special "absolute" frame of reference. Any inertial frame is as good as any other frame and your current inertial frame is just as good as anyone else's. In fact, you are quite justified in declaring that your frame of reference is stationary and that everyone else's frames of reference are moving. After all, you don't detect any motion around you so why not declare that your frame is officially stationary. Since the air is also stationary in that frame of reference, flying about in the air doesn't make things any more complicated. You are flying through stationary air in your old stationary frame of reference. The only way in which the 950 mph speed appears now is in comparing your frame of reference to the rest of the earth: in your frame of reference, the earth's center of mass is moving westward at 950 mph.
A dead ball, a ball that doesn't bounce, is one with enormous internal friction. A bouncy ball stores energy when it collides with a surface and then returns this energy when it rebounds. But no ball is perfectly elastic, so some of the collision energy extracted from the ball and surface when they collide is ultimately converted into heat rather than being returned during the rebound. The deader the ball is, the less of the collision energy is returned as rebound energy. A truly dead ball converts all of the collision energy into heat so that it doesn't rebound at all.
Most of the missing collision energy is lost because of sliding friction within the ball. Molecules move across one another as the ball's surface dents inward and these molecules rub. This rubbing produces heat and diminishes the elastic potential energy stored in the ball. When the ball subsequently undents, there just isn't as much stored energy available for a strong rebound. The classic dead "ball" is a beanbag. When you throw a beanbag at a wall, it doesn't rebound because all of its energy is lost through sliding friction between the beans as the beanbag dents.
Bouncing is related to elasticity. Any object that stores energy when deformed will rebound when it collides with a rigid surface. As long as the object is elastic, it doesn't matter whether it's hard or soft. It will still rebound from a rigid surface. Thus both a rubber ball and a steel marble will rebound strongly when you drop them on a steel anvil.
But hardness does have an important effect on bouncing from a non-rigid surface. When a hard object collides with a non-rigid surface, the surface does some or all of the deforming so that the surface becomes involved in the energy storage and bounce. If the surface is elastic, storing energy well when it deforms, then it will make the object rebound strongly. That's what happens when a steel marble collides with a rubber block. However, if the surface isn't very elastic, then the object will not rebound much. That's what happens when a steel marble collides with a thick woolen carpet.
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